Ascend: Custom mechanic (not the existing “ascend” / City’s Blessing). When a creature ascends, if it hasn’t already ascended, put a God subtype counter on it, then choose two different options from two of its colors. If the creature is monocolored, choose both options for that color:
- White: Indestructible or other creatures you control get +1/+1.
- Blue: Hexproof or other creatures you control have curiosity.
- Red: Double strike or other creatures you control get +2/+0.
- Green: +3/+3 or creatures you control have vigilance, trample, and reach.
- Black: Lifelink and deathtouch or other creatures you control have afterlife 2.